YOUR WHOLE WORLD, IN ONE WINDOW.
Every object, character, vehicle and light in your world, live. Click one and change it. The same data, six ways — drag the graph, sort the matrix, open the tree.
ENTITY GRAPHEntities, components, archetypes
SEL 01·COMP 142·ARCH 14·ENT 40
NODES 050·EDGES 142·ZOOM 100·F 000000·+50.87942 −129.15227·A540A41A
GIVE CHARACTERS A PERSONALITY.
Sixteen traits per character. Move one and what they say changes with it.
ROSTER06
DOSSIER
IDVH-04
REGIONBASIN LINE
AGE44
TAGSLEDGER / NIGHT SHIFT / RAIL
SEALEDHER BROTHER
WIRING
FACTIONSYNDICATE
VOICEvess_holloway_v2
PERSONAP-DEPOT-01
MODELON‑DEVICE
SPEEDBALANCED
ATTRIBUTE MATRIXVESS HOLLOWAY
CANDOR58
TIERNOMINAL
ATTRIBUTES0–100
BULK APPERCEPTION72ELV
CANDOR58NOM
VIVACITY41NOM
COORDINATION55NOM
MEEKNESS28LOW
HUMILITY34LOW
CRUELTY22LOW
SELF PRESERVATION66ELV
PATIENCE63ELV
DECISIVENESS71ELV
IMAGINATION49NOM
CURIOSITY52NOM
AGGRESSION37LOW
LOYALTY68ELV
EMPATHY54NOM
CHARM61ELV
TIER SPREAD16
SUPPRESSED0
LOW4
NOMINAL6
ELEVATED6
SATURATED0
CORNERSTONES3
THE LEDGERNINE YEARS OF FREIGHT BOOKS, NO ERROR0.82WEIGHT
THE SPUR FIRESHE SIGNED THE CAR OUT AN HOUR BEFORE0.64WEIGHT
SUNDAY COFFEESHE KEEPS A SECOND CUP ON THE SHELF0.31WEIGHT
DIALOGUE PREVIEWS12 · FREIGHT OFFICE, AFTER THE LAST TRAIN
BEATA MAN WANTS A MANIFEST TO GO MISSING
RESOLVE0.84“I write down what comes off the car. If that ruins you, it ruins you on paper first.”
WRY0.88“Sit down. Have the coffee, it is terrible. Then tell me the number you were hoping I would not write.”
RESENTMENT0.57“You have got two minutes and a bad leg. I would spend the two minutes.”
FEAR0.78“There is a man on the platform who counts the cars. I am not the one you should be worried about.”
INJECTED THE LEDGER 0.82 · SEALED 1 · PROMPT 417 CHTONEWRY
HOST VH-04 · DRIFT 0 · VESS_HOLLOWAY_V24055 3890 23266YAZUU
GriefResentmentDevotionPrideFearWryResolveShameHope
SEE WHAT EVERY FRAME COSTS.
Frame time, GPU load, draw calls and memory, measured live. Scrub back through the history and find the expensive frame instead of guessing.
FPS88
GPU10.2MS
CPU8.4MS
DRAWS1,184
TRIS3.1M
VRAM2.1GB
16.7 / 60HZ
8.3 / 120HZ
GPU EXECUTION10.2 MS
CPU UPDATE + ENCODE7.4 MS
ACQUIRE + WAIT + PRESENT2.0 MS
COMMIT TO GPU START0.2 MS
COMMIT TO FEEDBACK0.3 MS
P5011.8MS
P9523.5MS
P9927.6MS
| SYSTEM | MS |
|---|---|
| INPUT | 0.09 |
| PRE SIMULATION | 0.21 |
| SIMULATION | 2.86 |
| PHYSICS | 2.14 |
| POST SIMULATION | 0.34 |
| ANIMATION | 0.62 |
| CAMERA | 0.18 |
| LIGHTING | 0.41 |
| RENDER EXTRACT | 1.72 |
DEVICE ALLOCATED2.3GB
RESIDENT2.0GB
RESIDENT OBJECTS48,213
RESIDENCY COMMITS1,342
EVERYTHING IN ONE PLACE.
Attach to a running world over the local network, or open Orbit inside your own app.
Simulation
Entities, systems, weather, vegetation, buildings, traffic, water
Photoreal
Render tuning, materials, lighting, colour grade, environment, assets
Narrative
Characters, dialogue, quests, factions
Runtime
Telemetry, profiler, memory, pipeline, console
Spatial
World map, chunk streaming, teleport
