Home

THE WORLD,
IN YOUR HANDS

POWERED BY THE GLOBAL OPERATING SYSTEM

Build on a living digital twin of Earth.

PLANET NAVTHE WORLD, IN YOUR HANDS ©
N030060E120150S210240W300330
FOV 157.4°
HORIZON 2258 KM
SCALE 1:16.8M
GRID
© 2026
400KM100KM10KM1KM100M10M2M
LAT40.7580 N
LON73.9855 W
ALT400KM
BRG0.0°
DESTINATION

FOUR PARTS. ONE PLANET.

The Stack

Hover, tap or arrow through

Four layers. One planet.

GlobeOS is a hierarchical platform. Bedrock renders and simulates. Surface holds the ground truth. Atmos stores only what an application changes. Orbit is where it is all designed and controlled.

Select a layer

LAYER 04CONTROL

Orbit

Where games and simulations are designed, controlled and managed.

  • ECS authoring with live entity and component inspection
  • Dialogue trees, action graphs and the 3D asset pipeline
  • Runtime statistics, logs and frame profiling
  • Standalone app or embedded admin view, with parity between the human UI and the agent CLI
LAYER 03DIFF

Atmos

The diff-based modification layer. It stores only the difference from ground truth.

  • Deviate from ground truth without duplicating the planet
  • BIM and CAD construction simulation over the real site
  • Terraforming, city-builders and alternate-reality worlds
  • NPC, traffic, dialogue and action mechanics layered on top
LAYER 02GROUND TRUTH

Surface

The continuously-updating digital twin of the planet. The ground truth.

  • Many independent data streams fused into one ground truth
  • Geospatially and physically accurate, orbit to street level
  • Shared by every application on the platform
  • Downstream of it: games, defense, architecture, autonomy, entertainment
LAYER 01ENGINE

Bedrock

The rendering and simulation engine everything renders through.

  • Swift 6 and Metal 4, built from the ground up
  • High-throughput photorealistic 3D
  • Rendering and simulation in a single engine
  • An alternative to RealityKit, SceneKit, Unreal, Unity and Godot

DIRECT IT WHILE IT RUNS.

Every object, character, vehicle and light, live.

ORBIT / OPERATOR CONSOLE⌘K
ENTITY GRAPHEntities, components, archetypes
SEL 01·COMP 142·ARCH 14·ENT 40
TRNTransformPOSPositionMSHMeshMATMaterialVELVelocityLGTLightCOLColliderDLGDialogueVEGVegetationWTRWaterA2A78CA17C35AE28FD65272930809E47D60DB7F8C9DBEC636150E68C4F8C7E354F16A13241C834D3DA5AD726A1ED627D60213450C93D7F663056E40220FE9D9BD5B99217C2B7B93EEBBFFE50DFC22548
NODES 050·EDGES 142·ZOOM 100·F 000000·+50.87942 −129.15227

ONE EARTH. FOUR SYSTEMS.

One planet
Every project starts from the same Earth
Diffs, not copies
A world is what changed
One renderer
Orbital altitude and street level share a code path
Same tools
Games, construction studies, trip planners, the list goes on

WHAT GETS BUILT ON IT.

GlobeOSTHE WORLD IN YOUR HANDS ©POWERED BY THE GLOBAL OPERATING SYSTEM
‹Back